How to Create a Game in Unreal Engine 5 - UE5 Beginner Tutorial
1 lesson, about 3 hours
A single session on game development, about 3 hours, published on YouTube by Unreal Sensei. Watched here on the course page.
Figma

Want to design interactive learning experiences in Figma — without writing a single line of code?
In this class, you’ll learn how to create a flippable flashcard game in Figma using simple component animation and smart prototyping techniques. Whether you're a beginner exploring interactive design or a web/graphic designer wanting to level up your UI skills, this class will guide you step by step.
Flashcard games are widely used in learning apps, kids’ education platforms, language tools, and quiz-based websites. By the end of this class, you’ll know how to design a smooth flip animation, organize components efficiently, and build an engaging mini-game prototype ready for presentation or portfolio.
What You’ll Learn:
- How to structure your frames for a flip-card effect
- Creating smooth, realistic flip animations using Smart Animate
- Designing clean, playful flashcard UI
- Adding interactive states (front/back, correct/incorrect, next card)
- Organizing your Figma file like a pro
- Exporting and presenting your interactive prototype
Who This Class Is For:
- Beginner designers who want to explore Figma prototyping
- Web and graphic designers looking to add interactivity to their designs
- UI/UX enthusiasts building portfolio projects
- Educators or creators designing simple learning tools
Why Take This Class?
Interactive prototypes instantly elevate your portfolio. Instead of static screens, you’ll create a mini playable experience that demonstrates motion, interaction thinking, and user flow — all inside Figma.
By the end of this class, you’ll have your own fully interactive flippable flashcard game prototype that you can customize for education apps, quiz platforms, kids’ learning tools, or fun web experiences.
Let’s turn simple frames into an engaging interactive game!
Shivangi Dubey
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1 lesson, about 3 hours
A single session on game development, about 3 hours, published on YouTube by Unreal Sensei. Watched here on the course page.
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A single ninety-minute session taking Figma from an empty file to a working interface: frames, components, auto layout and prototyping, aimed at somebody who has never opened it.
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A single session on game development, about 7 hours, published on YouTube by freeCodeCamp.org. Watched here on the course page.
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A single session on game development, 12 minutes, published on YouTube by Brackeys. Watched here on the course page.
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A single session, about 1 hour, published on YouTube by Code with Josh. Watched here on the course page.
1 lesson, about 1.5 hours
A single ninety-minute session taking Figma from an empty file to a working interface: frames, components, auto layout and prototyping, aimed at somebody who has never opened it.
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A 7-lesson playlist on UX/UI design, 54 minutes, published on YouTube by Figma. Watched here on the course page.
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